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Devlog
Update 0.7.0: Artwork, Abilities, and AI, Oh My!
June 06, 2023
by
certifiedDoc
3
Lots of updates this time. We've been working on things across the board: new artwork, more player abilities, better critter behavior, balance tweaks, and bugfixes. Visual improvements Relic and level...
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Changelog v0.6.0
May 28, 2023
by
iepathos
1
#changelog
Changelog v0.6.0 Bosses and treasure chests now have indicators showing where they are Added new visual effects Minor performance improvements Added musical notes to hearts visual effects for critter...
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Changelog v0.5.0
May 21, 2023
by
iepathos
3
#changelog
Changelog v0.5.0 Fixed spatial audio for boss growl Fixed bug with bosses defeated stat not resetting between runs Reduced egg collider size slightly so it fits the visual better Add audio for naming...
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Changelog v0.4.0
May 15, 2023
by
iepathos
3
#Changelog
Changelog v0.4.0 Updated reroll and skip rewards buttons in critter select menu to be stationary when one option is dropped from using reroll Updated experience curve, difficulty curve, and starting c...
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Changelog v0.3.0
May 07, 2023
by
iepathos
2
#Changelog
We were able to accomplish a bunch this week! We hope you enjoy all the new content. 😊 Changelog v0.3.0 Movement speed relic no longer gated behind dash relic Slowed day/night progression by 25% Fi...
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Changelog v0.2.0
May 05, 2023
by
iepathos
1
#changelog
Changelog v0.2.0 Critter and Relic Select menus slide in and out so it is less jarring Filter out health and damage immunity related cards from relic pool for pacifist mode Fix bug with control panel...
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Using Stable Diffusion For Indie Game Art
April 22, 2023
by
iepathos
2
#indie, #devlog, #stable diffusion, #art, #ui design
I'm building a roguelike ecosystem management game with two of my friends. The player is a small robot who runs around and picks up biowaste drops while avoiding the critters in the ecosystem who can...
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