Changelog v0.3.0
Critter Keeper ยป Devlog
We were able to accomplish a bunch this week! We hope you enjoy all the new content.
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Changelog v0.3.0
- Movement speed relic no longer gated behind dash relic
- Slowed day/night progression by 25%
- Fixed bug with pause game menu activating with gamepad
- Name critter ability cooldown reduced to 5 seconds
- Resurrect cooldown reduced to 45 seconds
- Fixed animations triggering in the wrong positions from critters
- Player is now invulnerable while dashing
- Added shake animation to indicate selected cards and buttons in critter and relic select menus
- Added camera confiner and widened arena slightly
- Added death animations for woodlouse and worms
- Added new relic Resurrect Cooldown
- Added save/load data persistence for meta progression stats and ability to reset in options
- Added durability, agility, cooldowns, luck, and processor character upgrade stats purchasable with biowaste gained during runs for meta progression
- Added guided evolution meta progression allowing the player to adjust and customize the stats of their critters by type
- Added initial analytics gathering to start to passively gather anonymous info on game performance, bugs, and player experience
- Added outlines on critters selected for name critter ability and resurrect ability
- Improved AI behavior and attacks to be intervals rather than constant drain
- Bosses do more damage and have more health at higher levels
- Reduced default camera zoom and min/max camera zoom
- Added initial scene transition crossfade
- Added spider animations
- Reduced dash cooldown and length
Files
DRDoEC_v0.3.0_Windows.zip
May 07, 2023
DRDoEC_v0.3.0_Mac.zip 63 MB
May 07, 2023
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Critter Keeper
A genre bender roguelite bullet hell with ecosystem management elements!
Status | Prototype |
Authors | iepathos, armitageshanks69, certifiedDoc |
Genre | Survival, Action, Simulation |
Tags | Bullet Hell, Controller, ecosystem, Experimental, Robots, Roguelike, Roguelite, Singleplayer |
Languages | English |
More posts
- Update 0.7.0: Artwork, Abilities, and AI, Oh My!Jun 06, 2023
- Changelog v0.6.0May 28, 2023
- Changelog v0.5.0May 21, 2023
- Changelog v0.4.0May 15, 2023
- Changelog v0.2.0May 05, 2023
- Using Stable Diffusion For Indie Game ArtApr 22, 2023
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