Changelog v0.4.0
Critter Keeper » Devlog
Changelog v0.4.0
- Updated reroll and skip rewards buttons in critter select menu to be stationary when one option is dropped from using reroll
- Updated experience curve, difficulty curve, and starting critters
- Updated chest opening audio clip to be more rewarding for players
- Made mouse hover over ui menus select them so they highlight for players
- Optimized mushrooms so more can spawn without lagging players at high levels
- Stopped uh oh audio clip playing after a player died already
- Fixed bug with nutrition value not resetting on critter resurrect
- Added normal maps for biowaste
- Added some initial spatial audio blending
- Fixed some edge case ui bugs
- Removed flash message for boss attack from player HUD
- Optimized some AI code with event handling and an observer system
- Added new dash sound
- Added experimental movement sound for player character based on drum beat with time/pitch shift based on player health
- Added outlines to xpbar and hpbar
- Added options menu to in game pause menu so volume could be adjusted without quitting current game
- Added initial summary panel to end of run menus to view run stats
- Fixed bug being able to select hidden card after reroll
- Added boss ability to shoot spinning sawblades at the player character
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Critter Keeper
A genre bender roguelite bullet hell with ecosystem management elements!
Status | Prototype |
Authors | iepathos, armitageshanks69, certifiedDoc |
Genre | Survival, Action, Simulation |
Tags | Bullet Hell, Controller, ecosystem, Experimental, Robots, Roguelike, Roguelite, Singleplayer |
Languages | English |
More posts
- Update 0.7.0: Artwork, Abilities, and AI, Oh My!Jun 06, 2023
- Changelog v0.6.0May 28, 2023
- Changelog v0.5.0May 21, 2023
- Changelog v0.3.0May 07, 2023
- Changelog v0.2.0May 05, 2023
- Using Stable Diffusion For Indie Game ArtApr 22, 2023
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