Changelog v0.5.0
Critter Keeper » Devlog
Changelog v0.5.0
- Fixed spatial audio for boss growl
- Fixed bug with bosses defeated stat not resetting between runs
- Reduced egg collider size slightly so it fits the visual better
- Add audio for naming critter
- Add faster paced movement audio for boss fights
- Add main menu music
- Fixed bug causing errors in restart runs in the boss object pools
- Switch bosses to spawn based on time intervals
- Switch win condition from bosses killed to surviving a set amount of minutes
- Drop relic requirements for a bunch of relics that are underused due to their requirements and just increase their rarity level instead
- Added fireball ability to bosses to attack player character with
- Added experience orbs that spawn from boss deaths, chests being opened, and critters reaching maturity
- Prevent critters from being spawned directly on top of the player
- Prevent mystery egg card from spawning eggs directly on top of the player
- Skip playing reaction audio clips for boss and critter deaths if player is dead
- Moved xpbar to top left and smaller with level text inside the bar
- Moved hpbar from top of screen to underneath the player character
Files
DRDoEC_v0.5.0_Windows.zip 54 MB
May 21, 2023
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Critter Keeper
A genre bender roguelite bullet hell with ecosystem management elements!
Status | Prototype |
Authors | iepathos, armitageshanks69, certifiedDoc |
Genre | Survival, Action, Simulation |
Tags | Bullet Hell, Controller, ecosystem, Experimental, Robots, Roguelike, Roguelite, Singleplayer |
Languages | English |
More posts
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- Changelog v0.6.0May 28, 2023
- Changelog v0.4.0May 15, 2023
- Changelog v0.3.0May 07, 2023
- Changelog v0.2.0May 05, 2023
- Using Stable Diffusion For Indie Game ArtApr 22, 2023
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