Changelog v0.6.0
Critter Keeper » Devlog
Changelog v0.6.0
- Bosses and treasure chests now have indicators showing where they are
- Added new visual effects
- Minor performance improvements
- Added musical notes to hearts visual effects for critter naming
- Updated volume slider scaling to be logarithmic rather than linear
- Moved intro menu to main menu scene so it does not pop when just doing level restarts
- Fixed bug where options menu could get stuck and not close
- Added boss and chest location indicators to HUD
- Added blood drip visual effect for biowaste vampire relic
- Improved treasure opening visual effect
- Improved scaling for bosses over time
- Refactored ui to separate scene and screenspace to prep for more advanced visual effects with our ui
- Fixed bug with relic card max number comparison
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Critter Keeper
A genre bender roguelite bullet hell with ecosystem management elements!
Status | Prototype |
Authors | iepathos, armitageshanks69, certifiedDoc |
Genre | Survival, Action, Simulation |
Tags | Bullet Hell, Controller, ecosystem, Experimental, Robots, Roguelike, Roguelite, Singleplayer |
Languages | English |
More posts
- Update 0.7.0: Artwork, Abilities, and AI, Oh My!Jun 06, 2023
- Changelog v0.5.0May 21, 2023
- Changelog v0.4.0May 15, 2023
- Changelog v0.3.0May 07, 2023
- Changelog v0.2.0May 05, 2023
- Using Stable Diffusion For Indie Game ArtApr 22, 2023
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